Mugen fighters guild sanji colosseum1/2/2024 Dokugami, on the other hand, is a single-chain rekka with multiple inputs, followed up with 401 Shiki: Tsumi Yomi and 402 Shiki: Batsu Yomi only, with the latter also being chainable into 100 Shiki: Oniyaki 115 Shiki: Dokugami Kai is similar, but chains into a unique version of Aragami which has a unique version of Nanase that can be followed up with 412 Shiki: Hikigane, which is a move that Kyo uses in the NESTS saga of The King of Fighters, most notably The King of Fighters '99 and The King of Fighters 2002 Unlimited Match. His main attacks, 114 Shiki: Aragami and 115 Shiki: Dokugami, are rekka attacks with multiple chains the most notable chains of Aragami are into 128 Shiki: Konokizu to 125 Shiki: Nanase, which is mainly used in bread-and-butter combos due to reliability and high damage, and into 127 Shiki: Yanosabi into Geshiki: Migiri Ugachi, which does not combo from Aragami, but creates a good high-low mixup. Kyo Kusanagi is a character who primarily excels in close combat. Later into the Custom Combo timeframe, Kyo gains the ability to use EX Specials and Hypers, but during the mode, he cannot block, and the mode ends when he is hit. SNK 2 is the Custom Combo mode this grants Kyo the ability to cancel Normals and Specials into each other with no juggle limit for three seconds at the cost of 1000 Power. SNK 2 as well, but deviates from its original counterpart as Kyo is only able to cancel level 1 Hypers into level 2 Hypers, rather than cancelling any level 2 Hypers into a Special or level 1 Hyper. Kyo's system, as mentioned, contains the Super Combo Cancel system from Capcom vs. He can also cancel Normals into Command Normals, but through this method of chaining, only Hourin and Geshiki: Goufu You can be cancelled into Specials or Hypers, and Geshiki: Naraku Otoshi cannot be chained into due to its intended methods of use alongside these, Command Normals with special properties, like the property of Hourin and the property of Geshiki: Goufu You lose their special properties. SNK 2, where Normals could be cancelled into Specials and Hypers. Kyo Kusanagi uses the combo system seen in Capcom vs. The system includes two Alpha Counter moves (titled Zero Counter) similar to that of the Street Fighter Alpha series and EX versions of Specials based on Street Fighter III and The King of Fighters XIII as well, which both are effecient ways of spending Power, the former using 1000 and the latter using 500. SNK 2 Kyo is mainly based on the C-Groove with the 3-tier powerbar (3000 Power), the Roll ability, and a looser version of the Super Combo Cancel system, but also has the A-Groove's Custom Combo, the P-Groove's Parry and jump levels, which range from a small hop to a high jump similar to that of a Super Jump, and the S-Groove's Sidestep and Power Charge. The system that Kyo uses is based on creations by PotS, which is furthermore based on the best elements of the Grooves selectable in Capcom vs. Kyo also has two throws, activated with / and or, each throw taking a small amount longer if used in the opposite direction of their intended and also escapable if the opponent uses / and either Ⓨ, Ⓩ, Ⓑ, or Ⓒ the throw is an arm strike that is faster when used forward, while the throw is a drop to the floor before an elbow strike that is faster when used backward. Alongside these Normals are four Command Normals: Hourin, a shoulder ram with functionality similar to Blowback Attacks from the King of Fighters series, Geshiki: Goufu You, a slow overhead kick, 88 Shiki, a two-hit crouching kick that despite its looks, can be blocked, and Geshiki: Naraku Otoshi, an aerial fist slam that can serve as a jump-in or plausible cross-up due to its low hitbox level and high priority, but also knocks down opponents also in the air, making it a good air-to-air repelling tool. The strength of Kyo's attacks depends on the button pressed attacks with Ⓧ and Ⓐ are weaker, while attacks with Ⓩ and Ⓒ are stronger. Kyo Kusanagi is a six-button character who uses and for attacks, using for punches and for kicks.
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