Shovel knight sprite zip file12/30/2023 ![]() ![]() The spritework is very nice as well-I love all of the characters' new looks. Everything has this awesome 90's vaporwave/webcore feel and look to it, and although I wouldn't have initially thought to use that kind of aesthetic for a Mega Man game, it absolutely works. I'm in love with the artstyle and overall visual design of the game. RRThiel is an incredibly skilled composer and it shows in this project. I have the theme for the intro stage in my Twitch playlist so that I can hear it as often as possible. I first found out about this game through its soundtrack, and it is straight up BANGING. It's a damn shame that this only has 3.5 stars on here right now because this game is deserving of SO MUCH PRAISE. This is hands down the most unique and promising Mega Man fan project I've ever had the pleasure of playing. I could ramble about this game for hours, but I won't. The other stage themes on RRThiel's youtube channel have me beyond excited to play the full game. The intro stage theme is fantastic, yes, but even the victory jingle and end credits theme shine with their own unique personality. The soundtrack is a masterpiece, in a game series known for its masterful music. Both excellent changes that emphasize player agency and reward those willing to risk a longer trek if they happen to fall down a bottomless pit. ![]() Thankfully, it looks like the life counter has been removed, alleviating unnecessary tension, and checkpoints can now be destroyed for more currency, à la Shovel Knight. As a longtime Mega Man veteran, the difficulty feels absolutely perfect, but it might come across as frustrating for newcomers to the series. The polish and attention to detail on just these two stages is so good, it feels like an official game. An absolute must-play in the realm of Mega Man fangames. ![]()
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